What this is
Product and interface design that arrives as a system — tokens, components, states and rules — not as a folder of screens an engineer has to interpret.
Research before pixels
We start from the task the user is trying to complete and the constraints they face: the device, the connection, the interruption, the deadline. Aesthetic decisions come after that, and are better for having waited.
Designed to be built
Our handover is a design system with real tokens and documented states, including the ones teams usually forget: empty, loading, error, too-much-data, and the smallest supported screen.